8 Hidden Areas In Baldur's Gate 3 Everyone Completely Missed (2024)

Since Baldur's Gate 3 is such a massive game, it’s expected that a few areas might be left unexplored as you finish your initial playthrough. While you might think that replaying the game isn’t worth revisiting them, you should think again; their rewards could reshape how you see the game.

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Even if you haven’t finished your first go around Faerun, learning about these special places can give you an edge when facing the final dangers of your journey. There are many treasures hidden beneath the city of Baldur’s gate, and even in areas that appear long before it.

8 The Hag’s Dungeon

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In the first area of the game, you have plenty of incentives to investigate different places, from the goblin camp to the different encounters to the north, including meeting Karlach among them. Yet, very few, if any, push you towards the south, only getting there out of pure curiosity about what lies beyond.

What you’ll encounter is a swamp hidden in a mirage, with plenty of Redcaps passing as sheep, and a kind old lady hiding a dark secret. Venture into her chimney, and you’ll be delving into one of the darkest dungeons the game has to offer, filled with dark stories and tortured souls.

7 Spiders Under Blighted Village

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Still within the first Act, there’s an abandoned village filled with all kinds of mysteries for anyone daring to look. This Blighted locale has lost all signs of civilization, and to explore it fully you’ll have to deal with the goblins guarding it. Yet, the real reward lies below.

You can access the spider-infested caverns via the well or the blacksmith’s house. Inside, you’ll find all sorts of treasures but dangers as well, since the spiders that lie within can teleport, and their brood mother lies nearby. If you brave her jaws, you’ll find a practical shortcut to the Underdark — if you can fall slow enough that is.

6 Under The Underdark

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The Underdark is known as a dangerous place hiding traps in every corner, but also many wonders can be found in the shadows. If you simply head north once you arrive, you’ll find a talkative mushroom colony and the way forward to your adventure. Go west, however, and you’ll find plenty of places worth exploring.

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Among them stands the Arcane Tower, a ruined building filled with turrets and arcane technologies. While impressive, it isn’t exactly hidden; what is hidden in plain sight is the way down. Near the entrance to the tower’s courtyard are some giant mushrooms: use them to jump down to a hidden area filled with Kuo Toas and meet their mysterious god.

5 Underneath Rosymorn Monastery

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If you follow Lae’zel’s guidance, you’ll end up at a Githyanki Creche established within the Rosymorn Monastery. While the main story will have you interact with the Githyanki, you can explore the entirety of the Monastery at your leisure. Only those who follow the clues correctly can find the treasure hidden within.

To access the hidden chamber leading to the fantastic treasure, you’ll have to gain an audience with the Creche’s leader; his base of operations just so happens to be at the entrance of the dungeon. Deal with him as you see fit, and look for two statues, since they are the key to gain the Blood of Lathander.

4 The Adamantine Forge

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Once you’re at the Duergar camp in the Underdark, there’s little reason to explore any further; the gate to the cursed forest lies just a few steps away. You can interact with the Duergar for more information and deal with Nere as you see fit, but the story implications of the place end there.

If you indulge in your curiosity and explore beyond, you’ll find plenty of traps on your way to the Adamantine Forge. This place is where you can make some powerful weapons and armor, as long as you have the materials to work with. Yet even if you have everything, you’ll still have to deal with the golem protecting it from intruders.

3 House Of Hope

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While you do visit the place briefly during Act 1, to enter the place properly, you’ll have to do so without invitation. During Act 3, you’ll find a strange shop at the north side of town, very diabolical in nature. She can grant you access to the House of Hope, but beware; the place holds some of the toughest challenges the game has to offer.

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You’d want to do so for plenty of reasons, but mostly to avoid having to make a deal with Raphael. He holds the Orphic Hammer, the only object capable of liberating Orpheus from his prison within the Astral Plane. You could accept the deal, but that would mean giving him the Crown of Karsus, a powerful magical item that grants incredible power to whomever wields it.

2 The Wyrmway

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Hidden beneath Wyrm’s Rock Prison lies the Wyrmway, a place so hidden that even finding out it exists is a challenge in itself. You’ll have to rescue Duke Ravengard, whose location is kept under wraps, not to mention you might’ve already doomed him to die at the hands of Misora.

If you wish to skip all that, you’d just need to know where to look. Within the prison, look for two dragon-headed torches. Turn them off, and light them using only lighting spells; this will open the way to the Wyrmway, and it will be only the first of many challenges until you reach the end.

1 The Iron Throne Prison

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Made as an inescapable fortress, the Iron Throne is a prison maintained by minions of Gortash. It is built inside sunken ruins near the coast of Baldur’s Gate, and only a device controlled by people in Gortash’s payroll can take you into the fortress and out of it.

Without much information dealing with the place, you will have to search high and low within Baldur’s Gate to even know of its existence. Inside the Iron Throne are plenty of political prisoners, all with huge plot implications like a certain duke and a new illithid ally.

NEXT: Baldur's Gate 3: Who Is The Absolute?

8 Hidden Areas In Baldur's Gate 3 Everyone Completely Missed (2024)
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